Threaded Binary Tree

线索二叉树的定义、实现、三种线索化方式以及其对应的遍历方式。

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#include <iostream>
using namespace std;
typedef struct BiThrNode {//线索二叉树的结点
int data;//数据域
BiThrNode *lchild, *rchild;//左右孩子指针
BiThrNode *parent;
int LTag = 0, RTag = 0;//左右标志
}BiThrNode, *BiThrTree;

class ThreadBiTree {
private:
BiThrNode *bt;//根结点
BiThrNode *pre;
void RCreate(BiThrNode *p, int k, int end);
public:
BiThrNode *Thrt;//头结点
ThreadBiTree() { bt = NULL; pre = NULL; Thrt = new BiThrNode; }//构造函数,对二叉链表进行初始化
void CreateBiTree(int end);
BiThrNode *Getroot();//二叉树不为空获取根结点指针,否则返回NULL
void BiTreeDisplay(BiThrNode *bt, int level);//二叉树的树形显示算法
void PreThreading(BiThrTree p);//先序线索化递归函数
int PreOrderThreading(BiThrTree &Thrt, BiThrTree T);//先序遍历进行先序线索化
int PreOrderTraverse_Thr(BiThrTree T);//先序遍历线索二叉树的非递归算法
void InThreading(BiThrTree p);//中序线索化递归函数
int InOrderThreading(BiThrTree &Thrt, BiThrTree T);//中序遍历进行中序线索化
int InOrderTraverse_Thr(BiThrTree T);//中序遍历线索二叉树的非递归算法
void PostThreading(BiThrTree p);//后序线索化递归函数
int PostOrderTraverse_Thr(BiThrTree T);//后序遍历线索二叉树的非递归算法
};

void ThreadBiTree::RCreate(BiThrNode * p, int k, int end) {
BiThrNode *q;
int e;
cin >> e;
if (e != end) {
q = new BiThrNode;
q->data = e;
q->lchild = NULL;
q->rchild = NULL;
q->parent = p;
if (k == 1) p->lchild = q;
if (k == 2) p->rchild = q;
RCreate(q, 1, end);
RCreate(q, 2, end);
}
}

void ThreadBiTree::CreateBiTree(int end) {
cout << "请按先序序列的顺序输入二叉树,0为空指针域标志:" << endl;
BiThrNode *p;
int e;
cin >> e;
if (e == end) return;
p = new BiThrNode;
if (!p) {
cout << "申请内存失败!" << endl;
exit(-1);
}
p->data = e;
p->lchild = NULL;
p->rchild = NULL;
bt = p;
RCreate(p, 1, end);
RCreate(p, 2, end);
}

BiThrNode * ThreadBiTree::Getroot() {
if (bt != NULL) return bt;
return NULL;
}



void ThreadBiTree::BiTreeDisplay(BiThrNode * bt, int level) {
if (bt) {
BiTreeDisplay(bt->rchild, level + 1);
for (int i = 0; i < level; i++) cout << " ";
cout << bt->data << endl;
BiTreeDisplay(bt->lchild, level + 1);
}
}

void ThreadBiTree::PreThreading(BiThrTree p) {
if (p) {
if (!p->lchild) p->LTag = 1, p->lchild = pre;
if (pre != NULL && !pre->rchild) pre->RTag = 1, pre->rchild = p;
pre = p;
if (p->LTag == 0) PreThreading(p->lchild);
if (p->RTag == 0) PreThreading(p->rchild);
}
}

int ThreadBiTree::PreOrderThreading(BiThrTree & Thrt, BiThrTree T) {
Thrt->LTag = 0; Thrt->RTag = 1;
Thrt->rchild = Thrt;
if (!T) Thrt->lchild = Thrt;
else {
Thrt->lchild = T; pre = Thrt;
PreThreading(T);
pre->rchild = Thrt; pre->RTag = 1;
Thrt->rchild = pre;
}
return 1;
}

int ThreadBiTree::PreOrderTraverse_Thr(BiThrTree T) {
BiThrNode *p;
p = T->lchild;
while (p != T) {
while (p->lchild != NULL && p->LTag == 0) {
cout << p->data << " ";
p = p->lchild;
}
cout << p->data << " ";
if (p->LTag == 1) p = p->rchild;
}
return 1;
}

void ThreadBiTree::InThreading(BiThrTree p) {
if (p) {
InThreading(p->lchild);
if (!p->lchild) p->LTag = 1, p->lchild = pre;
if (!pre->rchild) pre->RTag = 1, pre->rchild = p;
pre = p;
InThreading(p->rchild);
}
}

int ThreadBiTree::InOrderThreading(BiThrTree & Thrt, BiThrTree T) {
Thrt->LTag = 0; Thrt->RTag = 1;//Thrt指向头结点
Thrt->rchild = Thrt;
if (!T) Thrt->lchild = Thrt;
else {
Thrt->lchild = T; pre = Thrt;
InThreading(T);
pre->rchild = Thrt; pre->RTag = 1;
Thrt->rchild = pre;
}
return 1;
}

int ThreadBiTree::InOrderTraverse_Thr(BiThrTree T) {
BiThrNode *p;
p = T->lchild;
while (p != T) {
while (p->LTag == 0) p = p->lchild;
cout << p->data << " ";
while (p->RTag == 1 && p->rchild != T) {
p = p->rchild;
cout << p->data << " ";
}
p = p->rchild;
}
return 1;
}

void ThreadBiTree::PostThreading(BiThrTree p) {
if (p) {
PostThreading(p->lchild);
PostThreading(p->rchild);
if (!p->lchild) p->LTag = 1, p->lchild = pre;
if (pre && !pre->rchild) pre->RTag = 1, pre->rchild = p;
pre = p;
}
}

int ThreadBiTree::PostOrderTraverse_Thr(BiThrTree T) {
if (T) {
BiThrTree p = T;
pre = NULL;
while (pre != T) {
while (p->LTag == 0) p = p->lchild;
while (p&&p->RTag == 1) {
cout << p->data << " ";
pre = p;
p = p->rchild;
}
while (pre != T && p->rchild == pre) {
cout << p->data << " ";
pre = p;
if (pre != T)p = p->parent;
}
if (p->RTag == 0)p = p->rchild;
}
}
return 1;
}

int main() {
ThreadBiTree TA;
TA.CreateBiTree(0);
TA.BiTreeDisplay(TA.Getroot(), 0);
TA.PreOrderThreading(TA.Thrt, TA.Getroot());
cout << "先序遍历先序线索二叉树:";
TA.PreOrderTraverse_Thr(TA.Thrt);
cout << endl;
ThreadBiTree TB;
TB.CreateBiTree(0);
TB.BiTreeDisplay(TB.Getroot(), 0);
TB.InOrderThreading(TB.Thrt, TB.Getroot());
cout << "中序遍历中序线索二叉树:";
TB.InOrderTraverse_Thr(TB.Thrt);
cout << endl;
ThreadBiTree TC;
TC.CreateBiTree(0);
TC.BiTreeDisplay(TC.Getroot(), 0);
TC.PostThreading(TC.Getroot());
cout << "后序遍历后序线索二叉树:";
TC.PostOrderTraverse_Thr(TC.Getroot());
cout << endl;
return 0;
}